**************************************************************************** Üßßß ÜßßßÜ Û Û ÜßßßÜ ÜßßßÜ Ûßßßß ßßßÜ Û Üß Û Û ÛßßßÛ ÛßÛß Ûßß ßßß ßß ß ßßß ß ß ß ß ßßßßß A magic square in Super CHIP-8 (C)Copyright 1997 by David WINTER **************************************************************************** This game, as well as the others for this scene, are FREE and freely ditributable. If you paid to have it, you have been stolen. If you got money to give it, you're a thief. The rules of this game are very simple: the game is played in a variable size grid made of 3*3 to 8*8 squares, so the level of the game is designated by the width of the grid. Initially, all the squares of the grid are WHITE. The goal is to turn then BLACK by inverting their color, knowing that inverting the colour of a square will also invert these of the squares placed just on the left, right, up and down of it... Some levels are very simple: level 3 can be finished with only 5 inversions, and level 4 needs only 4 inversions to be completed... Once a level is completed, the game is finished. To play again, just reset the emulator. I know I could have implemented some sort of inversions counter, and next-level playing after a level is finished, but I missed some time to do this... Anyway, have fun ! I could also have given the source of this program, but it is not documented, so it would not be interesting to those who are looking for help in programming. The keys are: [8] : UP [4] : LEFT (lower level under level selection) [5] : INVERT SQUARE (start game under level selection) [6] : RIGHT (upper level under level selection) [2] : DOWN