Posts tagged Cogwheel
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- Loading BASIC programs from cassette tape to the Sega Master System – Monday, 16th August 2021
- Better drawing, editing, memory and emulation for BBC BASIC on the Sega Master System – Tuesday, 3rd August 2021
- Cogwheel 1.0.3.0 beta 3 – Monday, 24th August 2009
- Cogwheel 1.0.3.0 beta 1 – Thursday, 20th August 2009
- New 3D renderer in Cogwheel – Monday, 10th August 2009
- C# emu2413 – Thursday, 8th January 2009
- Controller input updates to Cogwheel – Monday, 5th January 2009
- Sega Master System emulation in Silverlight – Monday, 15th December 2008
- SC-3000 keyboard and a final release – Sunday, 20th April 2008
- 3D glasses and CPU cycle counting – Monday, 7th April 2008
- ColecoVision and TMS9918 Multicolor – Thursday, 3rd April 2008
- SaveStates and Key Names – Monday, 31st March 2008
- Fun with IThumbnailProvider – Friday, 28th March 2008
- Sound, at long last. – Friday, 7th March 2008
- Joysticks and Game Genie codes – Monday, 3rd March 2008
- Cogwheel on Google Code – Sunday, 24th February 2008
- /INTerminable Interrupt Problems – Friday, 22nd February 2008
- Interrupts: A Fresh Start – Thursday, 21st February 2008
- Loading ROMs – Wednesday, 20th February 2008
- Game Gear LCD Scaling – Thursday, 14th February 2008
- Necromancy – Friday, 8th February 2008
- Parallel-Port SMS Control Pad – Monday, 15th January 2007
- Sega BASIC – Monday, 8th January 2007
- SG-1000 – Wednesday, 3rd January 2007
- VDP Interrupts – Wednesday, 20th December 2006
- Real 3D on classic 2D hardware – Monday, 18th December 2006
- Turning Japanese – Friday, 15th December 2006
- Kids, just say No to bilinear filtering – Monday, 11th December 2006
- New Z80 emulator – Wednesday, 6th December 2006
- Compatibility increases further... – Thursday, 23rd November 2006
- Screenshots galore – Tuesday, 21st November 2006
- Sega: Enter the Pies – Monday, 20th November 2006
- And now for something completely different – Friday, 17th November 2006
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