Sunday, 22nd November 2009
The tvText library I discussed last entry allows you to display text on a PAL TV in black and white using a 20MHz ATmega168 and a pair of resistors. If this doesn't sound terribly exciting, it's probably because it isn't. However, if you bear some limitations in mind and change the font, you can use this text output as a more general tile-mapping system and use it for games that employ simple graphics.
The new circuit, featuring five sloppily-wired input buttons.
I added five buttons to the test circuit — up, down, left, right and fire — to act as game input. This circuit is shown in the photograph above. I also added support for 8×8 characters alongside the existing 6×8 characters to the library, set as a compile-time option. This drops the number of characters per line from 32 to 24, but having square tiles makes producing graphics much easier. The reduction in size of the text buffer also frees up more of the precious 1KB of SRAM for the game!
Even though it was always recommended as an excellent game for beginners to write, I don't believe I've ever written a Tetris clone before. Its simple block graphics makes it an ideal candidate for this system, and it always helps to work on a game that's fun to play. Armed with a Game Boy and a stopwatch I attempted to recreate a moderately faithful version of what is probably the most popular rendition of the game.
I think the result plays pretty well, but don't take my word for it — if you have an ATmega168 lying around, you can download the source and binaries here.