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XNA Quake

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The vertices that make up Quake's start.bsp map.

The vertices that make up Quake's start.bsp map.

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Vertices are joined up by edges (rendered here as lines) to form faces.

Vertices are joined up by edges (rendered here as lines) to form faces.

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2007.07.17.03.png

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Quake uses a different standard coordinate system to XNA, so vertex component need to be swapped.

Quake uses a different standard coordinate system to XNA, so vertex component need to be swapped.

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2007.07.17.05.png

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The faces drawn as solid triangles with per-pixel fog to show depth.

The faces drawn as solid triangles with per-pixel fog to show depth.

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E1M1's start area.

E1M1's start area.

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